Panglacia is an ice world. Most of the planet is dominated by thick and heavy ice caps, such that the only habitable zone is a narrow ribbon around the equator. But that doesn't mean Panglacia isn't worth conquering! It has many grand cities and prosperous farms just waiting to be plundered by your victorious troops.
Four types of surface feature exist on the planet:
Cities are the planet's most valuable assets. Each city will generate an extra army for you, but only if you own every city, farm, and seaport in the associated region. Cities are initialized with neutral armies to improve the odds of getting a fair start for all players.
Farms won't give you armies the way cities do, but they support the cities and must be owned to get credit for their region.
Seaports are a special kind of city that allow you to transport armies across oceans to other seaports, so that you may extend your conquests to other land masses. Like regular cities, they are worth a point if you own the region they are in and are initialized with neutral armies.
Ice Camps are outposts on the glaciers, each associated with a city, but not considered part of that city's region. They provide a means for marching armies across the glaciers. When attacking from one ice camp to another, the defender gets a small dice advantage (since the long march across the ice tires out the attacking army).
The value of a region is equal to the number of cities and seaports it has.
The long, thin map is split into two parts on this board, the western hemisphere on the top and the eastern on the bottom. Each end of a hemisphere wraps around to the opposite end of the other.